So it was a rocky 2017 having graduated Dec 2016 and obtaining my first contract with Iloura (Melbourne) in February 2017 for 3 months as a model/texture artist. After the three months I had an awesome 3 week holiday in the States & Canada (Canada for a Wedding) before it was back to sunny Australia. Since being back in Aus, I've been struggling to find any work in my field at my level. I spent a good 3 months looking before giving in to the Mon-Fri, 9-5 Grind. The main reason being I needed money. I've still been looking and applying but still have not had any joy. Now it's January 2018 and I need to face facts that my portfolio just isn't good enough to get work. So I'm starting a new project "iphone girl" and I'm going to document the process here. Below is the concept image I'm using created by the very talented Laia Lopez, if you haven't already, go and check her Instagram out @itslopez
Below is an example of a rendered model in the style I'm looking to achieve:
Artist: Rayza Alvarez
I will upload progress as often as I can, I look forward to sharing this with you guys...
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So this is what I've produced so far over the last couple nights, typically I'll work from 7 until 9:30 - 10ish (damn work):
I'm finding it quite difficult to work out her proportions from this pose, also the baggy jacket isn't helping. So I've worked up what I have from a lower res using dynamesh, I haven't attached the head and hands just yet as I want to get the proportions right everywhere else first. Looking at the head on the top character strip I feel it's a little big. I will try and get some fresh eyes on it overnight to get some feedback before I go any further. If anyone's reading this then feedback at any point is welcomed. This is the first thing I've sculpted in a long while and I can feel the spark igniting again
I'm hoping to have flushed out the shapes by the end of the week so I can begin re-topology. That's all for today, Super tired. Goodnight guys