Hey guys, I'm new (Thom/games student at Gnomon), and I'd like to get more involved but feel like I don't often have a ton to contribute: I'd like to start posting more, and we learned this great quick-tip from Nick Reynolds in class last night that I thought was too good not to pass on. Hopefully this is all properly in…
Hi everyone, Before i decide to make a thread i have read a lot on this issue and just got more confuse. Here the problem : I have a box and a cylinder and i made a 40 degree rotation on the cylinder x axis then i select both obj and export fbx with animations check and also bake animation, when i import the fbx in MD the…
in may 2006 warby and i started a little something. since this autumn we finished this piece of hard work. until christmas i will post some more screenshots to not waste all of our fireworks at one time. take this small picture as a teaser! more is about to come soon! Update1: as you might have noticed there is a brewery…
So I feel somewhat dumb. I just bought the collector's edition of UT3 in hopes of importing some static meshes/characters. I stayed up pretty late last night trying to figure your basic importing and I got somewhat far using these forums as reference. Before I go too far into detail I'll list my tools: ZBrush 3 Maya 7.0…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Axis & Allies, is looking for a talented and experienced Senior Artist to work on several high-profile titles! Projects in development include the Unreal Engine 3-powered Section 8, a team-based first-person shooter where elite powered-armor…
Greetings Everyone, I am new in the World of modeling and game development. I got maya trough a friend at school and started reading on how model. I tryed to create a low-poly sword, and it came out pretty well (as far as I know). One question though, how can I reduce the polycount on the handle. If I set the axis…
Hey Everyone, I am kind of crowd sourcing ideas on how to accomplish a task I have at hand. Here is the run down, I have a client who produces vinyl graphics for UTV's and would like to be able to do some renders of the graphics on a 3D model of the UTV itself. I have been given the templates that are actual spline paths…
Hello Poycount. OK, Sorry Newb here, but i've been trying to figure this out by myself to no avail. I started my first full model in Max as a simple crate tutorial from Youtube. I followed it basically move for move and when i was all proud of myself and got it all uv unwrapped to bake, i found out i had dozens of flipped…
Hello guys! I don't know if this is right place for this question, but I already search the net and hadn't found an answer. Any help will be appreciated. I want to rotate this object around the working pivot in way that the vertex in the diagram will snap to the y axis. Is that possible in 3ds Max 2011? Thanks, Jerome
Hey guys, I've looked at a bunch of tutorials about creating tiling textures in zBrush. However whenever I try and make one, there are seams, because while I sculpt I warp the edges accidentally. I can't think of a way to fix this other than cleaning up in photoshop...Hope that makes sense. Basically if there were some way…