I am starting a new thread about Ninja Dojo. Here we can talk about the Plugin/Updates and any requests. Ninja Dojo is now available on Creative Crash and on the Ninja Dojo web page. Ninja Dojo Webpage: http://www.bk3d.com/Ninja_Dojo/Dojo.htm Ninja Dojo (Black Belt) on Creative Crash:…
Although I haven't seen the the tutorial I do see that in the description it mentions using 2 UV channels. So I assume the workflow is making a a UV channel where you want you details and trims to be, and then there is another UV channel which isn't cut up as much (or he might use the one generated in UE4). In maya, you…
I don't really know where I can put that stuff... Because there is not really Mel script section on Polycount... Anyway, I recently had some problems with the basic Save option on maya 2008 with Vista... Sometimes it crashes Maya and kill my *.ma file... Then some lines for preventing of this stupid error... - First…
Greetings, my fellows ! I'm currently trying to redo the StevO tutorial about making foliage ( http://www.polycount.com/forum/showthread.php?t=126456 ) to train myself. Unfortunatly, I'm stuck at the part where we need to paint the leaves on the branch. In fact, I can't find any equivalent tool of the "Paint Object Tool"…
I Googled my problem and could not find an answer to this issue. Finishing up model and textures, everything looking good. But when I apply my alpha map Maya's view port and hardware render the area I have mapped out just fine, but also turns the rest of the model and diffuse texture semi-transparent. And it does it for…
It doesn't even give me the option for it. But I need envelope/cage that I made in Maya (From the transfer maps menu) for baking in xnormal with my batch script. I've checked manually in xnormal's viewport, it doesn't include the cage when I export the low poly, and it doesn't read the envelope mesh as a cage when I export…
Hello, I installed the rigging toolset from ue4 and I got the messaged "If your settings are set to use Y up in Maya(default), you will be shown a dialog letting you know that the world settings have been adjusted to Z-Up. This is just to match Unreal's coordinate space. However, it is possible that the viewport may start…
Hi Guys, I've just installed a new graphics card, Asus GTX 560 Ti, to replace my old trusty 8800GTS. Instead of absolute joy when firing up maya I was greeted with some display issues. The main issue being that marking menus are displayed with a crop of the top left border of the screen as a background instead of nicely…
what is the best settings to bake ambient occlusion with turtle in maya 2014. I am using bake selected surface with no source surface. First I applied ilrOccSampler and then bake to texture with selected surface option. But the end result is full of black artifacts which make it unusable. I tried many different settings…
Hey there! Since Maya is missing a "live boolean" system where you can move/edit the bool-mesh around as you wish and see changes live, I decided to make usage of existing stuff inside Maya and try to improve that workflow, called Buhler. The plugin makes usage of "Booleans-Difference", but keep the outliner CLEAN. When…