I Googled my problem and could not find an answer to this issue. Finishing up model and textures, everything looking good. But when I apply my alpha map Maya's view port and hardware render the area I have mapped out just fine, but also turns the rest of the model and diffuse texture semi-transparent. And it does it for all my alpha mapped items. Odd thing is it renders just fine in Maya software.
I'm turn this in for an art test at a small golf simulation company so I'm going to be presenting these renders and the actual file itself in, and I don't want to turn in a half see through project.
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This is what I get when the alpha channel is in the transparency attribute.
Is this normal? I've found a few posts saying this is a bug in Maya. Here is my diffuse.
As far as having this look right in Maya for now I would say make 2 materials one with transparency enabled, and one without. Then apply the shader with transparency only to the objects that need it and vice versa. If the wind vane is the only thing using an alpha, probably make it a separate object too.
i agree that you should make 2 materials
1x all opaque and than
1x all transparent stuff (have as little as possible of that ! )
also what might help a little (but no guarantee that the guys were you send in your art test will have it activated) is this setting on the view-port: shading > polygone transparency sorting