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Ninja Dojo (3D Tools for maya) Plugin/Updates/Requests

polycounter lvl 5
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bk3d polycounter lvl 5
I am starting a new thread about Ninja Dojo.  Here we can talk about the Plugin/Updates and any requests.
Ninja Dojo is now available on Creative Crash and on the Ninja Dojo web page.



Ninja Dojo Webpage:
http://www.bk3d.com/Ninja_Dojo/Dojo.htm

Ninja Dojo (Black Belt) on Creative Crash:
https://www.creativecrash.com/maya/script/ninja-dojo-black-belt

Ninja Dojo (Grandmaster) on Creative Crash:
https://www.creativecrash.com/maya/script/ninja-dojo-grand-master-w-ninja-city-ninja-forge


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  • bk3d
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    bk3d polycounter lvl 5
    Ninja Dojo 6.2 Update

    Ninja Mesh 6.2
    1. Added Boolean Difference + Intersection.
    2. Added Boolean Difference + Keep Last.
    3. Added Greeble Tools.
    4. Added Axis Direction to Deform Along Curve.
    5. Added Deform Along Selected Edge.

    Ninja UV 6.2
    1. Added option to show UV/persp panel inside the Ninja UV.
    2. Added option to show persp panel inside the Ninja UV editor window.
    3. Added map tab inside Ninja UV editor window.
    4. Added Align UV Left, Align UV Right, Align UV Top, and Align UV Bottom with edge selection.
    5. Added [Apply Material From Last Selected Face] in the material Tab.
    6. Added PBR Material Library.
    7. Added Rotate UV.
    8. Fixed Uv linking when switching uv sets.
    9. Added Tiling info in Check Ratio.
    10. Added UV Toolbar in the Ninja UV Editor Window.

    Ninja Forge (Grandmaster Only)
    Ninja Pipe 2.0
    1. Added Rotation Controller to control Rotation of Pipes.
    2. [Clean Slected Pipes] will remove all connections correctly.
    3. Added Angle to LJoint so you can create LJoints at any angle.
    4. Fixed Align Tools.
    5. Added [Delete Selected Pipes].
    6. Added Bolt Segments.
    7. Seperated Cap Segments from Pipe Segments.
    8. Added Duplicate Pipe.
    9. Added Preset Menu.
    10.Adjusted UV's to fit on a texture page.

    Ninja Stairs 1.0
    1. Added Radial Stairs
    2. Fixed calculations for rise and run in Spiral Stairs
    3. Added support to make solid spiral stairs
  • Zelfit
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    Zelfit polycounter lvl 8
    Hi I just noticed that code for Ninja Detach button looks like this "NinjaMesh_Detach MayaWindow_menuBarLayout4_NinjaDojo_FullParent_Ninja_Dojo_BarPane_Ninja_Dojo_BarTab_Ninja_NinjaTools_MainColumn_NinjaTools_MainColumnParent_Ninja_Mesh_Column_menuBarLayout13_NinjaMeshMain_NinjaMesh_Tab_columnLayout243_frameLayout184"

    While Ninja Attach still fine: "NinjaMesh_Attach()"

    Can you fix detach in next update?
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