Cartoon character for animation modeled only in Maya and textured with Substance Painter, rendered with Arnold. Cartoon project for Animum Creativity Advanced School. Based on the character Thomas Marriott from my favourite comic, Universe! by Albert Monteys. https://www.artstation.com/artwork/xJvRWW Thanks for watching!!
Hey i am currently designing about 10 - 12 food characters that I hope to turn into rigs for everyone .If they dont get rigged I will toss em onto my gumroad .Below are the images of the characters so far . Barry Pepper Pear Pickle Cucumber
I'm going to divide this into two categories, since you took time to sit down and concept the character out. ==Concept== I'm finding the design busy, and this speaks to the final 3D model as well. The only thing about the silhouette of this character that speaks cowboy is the hat. But it feels out of place as the rest of…
Hello, everyone! My character - a woman in the style of steampunk. to create a model I used the character creator I also made several sketches of dresses for the base model in marvelous designer.
Hi everyone, I was hoping to get some feedback and critique for my Final Major Project, which is finished and has been handed in as my last ever Uni project. I was hoping your feedback can help in future projects, as I won't be coming back to these characters, though I might add a fourth character when I've learnt more and…
Hello! I'm looking for some critics on my work, then Pior (community member) showed me Polycount Community. For presentation, I'm currently work in game compagny, but I don't practice lot 3D. I use 3dsmax 5, and only basic fonctions like "extrude/cut" for modeling on "edit Mesh" mode. On character there are 2x512x512…
Hi, Current stage: So for my final year we have to do a semester long 'mod' project in groups. There's 4 of us in the group and we're using UDK to build our level. It's an indoor warehouse scene and i'll probably end up using this thread to post more off my work than just the character that i've been tasked in making. But…
Hi guys. I'm going to post here some stuff I'm making for a personal fight-fan-animation project. At the moment I'm modeling whith 3DS Max and texturing whith Illustrator (yes I know it may be a lil' unorthodox but I like it and I think it fits the style I want) All the shadow you'll see on my characters are painted on…
Hi guys. I'm going to post here some stuff I'm making for a personal fight-fan-animation project. At the moment I'm modeling whith 3DS Max and texturing whith Illustrator (yes I know it may be a lil' unorthodox but I like it and I think it fits the style I want) All the shadow you'll see on my characters are painted on…
Hello guys. So i started new character, first of all i create simple body form zsphere, and simple armor using 3ds max and extract in zbrush. the main task is to make a nice silhouette, work with large forms and add some armor In this try i create character from my head, without any scethes :) let's see what happens