Hi everyone, I was hoping to get some feedback and critique for my Final Major Project, which is finished and has been handed in as my last ever Uni project. I was hoping your feedback can help in future projects, as I won't be coming back to these characters, though I might add a fourth character when I've learnt more and improved.
If you are interested in the thought process and development you can take a look here.
There are a few issues which really stick out to me but I was hoping you guys could offer fresh pairs of eyes and advice
Main issues:
- Things such as clothes and dreads are too shiny (Switched from PBR spec workflow to metalness workflow in final stages and so didn't get enough tweaking)
- Some colours too flat or too dark (PBR workflow problem again)
- Hair card alphas need spherical/grouped normals (NormalThief?)
- Not enough clothing folds (Need more practise)
- Weird normals on bottom of some tunics (Pre-bake mistake)
- General material definition
If you can see anything else or have any advice, please let me know
Thanks for your time!
Replies
The thing that stands out most for me is the anatomy needs work.