Hi,
Current stage:
So for my final year we have to do a semester long 'mod' project in groups. There's 4 of us in the group and we're using UDK to build our level. It's an indoor warehouse scene and i'll probably end up using this thread to post more off my work than just the character that i've been tasked in making. But first things fist ha ha.
I didn't concept much in the way for this as it had to be pretty simple for a first try at importing a custom character into UDK using the existing anims. And also for my personal level of experience given the deadline. But here's kind of the direction i started off with;
I've also had to build it to the UDK rig which is why the shoulder area is a little off but yeah.
Here's where i'm up to in Mudbox, it's taking an age because my computer is chugging like nobodies business ha ha. The head is a total placeholder as i'm attempting to hard surface all in maya for that (learning curve, if ever i had one) I've just got the hands and knee pads really and the left leg.
Anyway, i'd appreciate any crits or any advice from people who have had experience with custom UDK characters before but yeah feedback is golden
Thanks for looking and more updates to come!
Replies
:IMAGE OF JNCO JEANS:
As always, crits and comments welcome
Thanks!
I agree about the proportions. For me the problem area is the chest. The two pads covering the pecs are small. Plus, they are being contrasted by the much larger shapes of the pads below them. They just seem to make him look weak. It may be too late, but you could improve them by either breaking up the shape of the pads below, perhaps by implying the ab shapes beneath, or turn the top edges of the chest pads so that they point down toward the center, making them appear more aggressive.
So i planned to have a big chunk of the character done but my computer just cannot handle it these days, it's okay though as i can use school computers, so hopefully should have that knocked over a bit this week. As a result my weekend was a bit free so i got around to making a shipping container for the level.
In regards to the character proportions, i'm building to a UDK rig so he is a little squat. I agree with the comments on the vest, hopefully my newest reiteration suits better
Thanks for looking!
Final HP:
LP Retop and Bake:
I will (hopefully) Post more as i texture and some of the prop work i've been doing haha
As always, crit and feedback is heaps appreciated
also your spec map is very flat there are no highlights which would indicate scratchs or worn out paint.
IMO your character is really looking cool but to me the head looks way to high poly especially for a character with only a helmet. for a face I could understand the higher typology because of facial rigging but in this case there isnt much of that. Also the boots look pretty high res near the bottom.
keep up the good work
So another sporadic update, i've been busy doing props and stuff, here's a bin i made, i'll post some other junk up but it's all rather boring and i haven't been able to organise myself enough haha
And an update on the character; He's been weighted by my team mate and animates to the UDK rig, once i've got the texture done i'll post up some engine shots but for now here's a texture WIP