Hello everyone :) I'm a beginner in 3d max and would very much like to be helped solving this. I have gotten a lot of help from members like @SonicBlue @poopipe @musashidan I would gladly appreciate if I get help again with 3d modelling and applying textures or bitmaps :# I have received an STL file that I have to create a…
Hello everyone I am new to the forum. my name is Jan I am from the netherlands and I picked up modeling again recently. I am trying to model a character for "gaming purposes" and I ran into some problems with converting the model from 3ds max to mudbox. I made some triangles in my model to keep the polycount a little lower…
For the last couple of weeks I have been using this tutorial ,which was originally intended for 3DS Max, to model a character for the first time ever. Things have been going well until I got to the assembly section where I was asked to connect the ear with the head (first page of that part). Whenever I connect the the two…
Hello, I'm fairly new to Maya and this forum. I have a couple questions about retopologizing a human character for rigging. I have a human model that I sculpted in Zbrush. I'm almost done sculpting it and I plan to export that as an .obj mesh to Maya so that I can begin retopologizing it with quad draw. After I finish…
After 1 month of testing and learning Marvelous, I can come up with these garments! - I was very proud, I thought that will be hard to achieve some quality with my skills - So now I was doing the glove and sketch to get a direction on this. Doing hard surfaces in Zbrush can be pretty rough, after some studies I reach a…
Hi guys! This is a project I started roughly two weeks ago after taking a bike ride with my daughter. Here's the photo reference I took for this area: I started off by creating the concrete wall slabs first using Quixel Mixer: I tried using displacement with them, but I just didn't like how it looked in the end, so I…
Hi @ all I'm looking for some help / answers for creating more details with the help of normal maps. In the last months we have created many beautiful buildings for our game, but for now there are very Polygon / Triangles intensive, so we are looking for a good way to reduce the Polygons / Triangles and replace them with…
Hello, ive always had difficulties with this specific workflow. so lets say my goal is to have a low poly model and to bake some normals and AOs. i'll provide an image: so lets say im modeling this pillar/bridge shape that i will eventually extrude. ive started it out with model A which has 10 more tris than if i were to…
Evening all! I am currently working on my first modular building which is the Blackfriar pub in London. I have modelled this in the same fashion as Tyler Wanlass who most of you know as "the guy who did the UDK Modular building Workflow tutorial" which can be found from the link below: https://www.3dmotive.com/f101001 90%…
I'm still trying to understand Normal Maps and what you can delete from a high poly mesh and what has to stay for the Normal Map to work correctly. I'd say I know how Normal Maps work, but it seems I don't know how to model for them to work. I know that might sound a little confusing so here are some images that might…