ive always had difficulties with this specific workflow.
so lets say my goal is to have a low poly model and to bake some normals and AOs.
i'll provide an image:
so lets say im modeling this pillar/bridge shape that i will eventually extrude.
ive started it out with model A which has 10 more tris than if i were to lower its poly count to model B.
Though i know bringing in model B to zbrush will be difficult to add details because zbrush and tris just dont go along well...
i was thinking of bringing in model A to zbrush since it has quads, and adding detail then copy the UVs of model B to A and then i can get the normals and AOs out of zbrush?
but i cant seem to copy the UVs since they're not similar.....whats a good approach to keeping model A present but still creating a detailed model and make the normal and AOs.
ive tried this in a previous project but it went haywire.