So I'm trying to generate hair textures from Xgen renders using mental ray in Maya 2017 and am running into some problems. Has anyone tried baking AO and the results are coming plain white? I'm trying to play with the AO Max Distance slider in the mental ray Render settings (falloff mode set to Quadratic), but I can't get…
I started this sketchbook thread years ago and completely forgot about it. Recently I've been wanting a place to post WIPS of personal projects or experiments. Turns out I had the perfect place all along. I'm going try reviving this thread as a posting board for my unfinished stuff. There's a bunch of REALLY old work up…
Planet of Heroes characters highpoly Character sculpt I did for Planet of Heroes. For this skins I did highpoly, lowpoly and LODs, UV, textures and final shading. Low poly - https://www.artstation.com/artwork/YkJQP Art director Ivan Solyaev Based on Sergey Katsukov's original characters Concept art: Marina Nechaeva Yuka…
I'm experiencing the following problem with VRay for Maya. Looks to me like tangent mismatch between viewport 2.0 and VRay. I'm rendering in Maya 2017. I'm using VRay version 3.52.03The Normals on the mesh are completely soft and "unweighted". Can anybody tell me of a workaround or checkbox to get this fixed without…
ABOUT ME I usually do mechanical designs in pixelart and have alot of fun making miscellaneous things and weapons of all kinds, but I am experienced in gemedesign and have a avarage understanding of programming. Not a forward thinker, but i am a ready to go bundle of energy.Probably my strongest skill is fast…
From the same guys that brought us the great Amnesia: Dark Descent. [ame=" https://www.youtube.com/watch?v=p5iRmZPQ3VA"]SOMA - Debut Gameplay Trailer - Eurogamer - YouTube[/ame] [ame="https://www.youtube.com/watch?v=lLVOif6CHgE"]SOMA: Item #2656 - "Vivarium" - YouTube[/ame] [ame="…
Hello everyone! My name is Brittany, and I just joined polycount. I'm submitting my model for some constructive criticism, so if you've got some time, I'd appreciate it if you could take a moment to give me some feedback. This model of a fantasy villain was created for a class I took in Fall 2017. I'd love to hear what…
This is the reference: And, this is my work (I resize the image 50% of original for uploading purpose) : Modeling: Maya 2018 Texturing: Substance Painter 2017 , Photoshop CS6 Concept: Realistic, Handmade, Resistance This is my Maya low-poly modeling: This is the middle poly for baking normal map: Would you please evaluate…
Hi all, I'm Dennis and I started studying Game Art and 3D Animation in spring 2017. This is my first 3D Project beside school to improve my 3D skills in my private time as well. Below you can find my reference board and my first blockout. Plan is to show you my process in at least every week. I'm thankful for every…
checking in from the year 2017 and i'm still having this same problem you all were having 5 years ago. It happens most often when I duplicate an object so that it has the same UVs as the previous, then move it around and rotate it. Later, the UVs on the duplicated object (but not the original) shift to a totally random…