Hi all,
I'm Dennis and I started studying Game Art and 3D Animation in spring 2017.
This is my first 3D Project beside school to improve my 3D skills in my private time as well.
Below you can find my reference board and my first blockout.
Plan is to show you my process in at least every week.
I'm thankful for every feedback, tip and critique.
Reference:
Blockout:
Keep you posted!
Greets Dennis
Replies
wanted to share my current progress with you.
Below you can find a few shots of my High Poly.
Still some work on the engine to do.
If you have any tips for me, please let me know
Greets Dennis
Below you can find my current status.
I reworked the entire body this week. I also spend some time in the wheels, felloes, handlebar and backlight.
Some of the details don't match with the references of my first post. I also looked for some other references of an old Vespa and noticed that there are a bunch of of different Vespa models produced in the same years.
So probably I mixed them up in my Model, but I always concentrate on a realistic look.
Still some work to do on the engine.
If you have any c&c please let me know.
Have a nice weekend guys.
Greets Dennis
I had to work a lot for my school project this week, so had not much time for the Vespa.
I worked on the engine and some small details. Think I'm probably done with the HP and started to work on my LP.
Keep u posted.
a lot of time gone since my last post for the Vespa.
I reworked a lot of my High Poly again.
You can see some changes at the handlebar and headlight. The other parts I reworked and changed are not really visible (wheels and rim).
Below you can find 2 screenshots for my low poly showing the wireframe:
Low Poly with Wireframe.
Finally you can see the Low Poly with the Texture I made using substance painter:
Kindly let me know your feedback on any of my steps. Even if High-, Low-Poly, Texturing or presentation. I'm highly interested in every tip and feedback I can get from you.
Thank you!