Very weird... i think this is the right path for amnesia... more bazaar supernatural, than the occult creepy. I am excited to see what they come up with.
Love the whole AI gone wrong idea too. I wonder what it'll be like. People's memories haunting them in a robot?
Well the interesting thing is that Frictional Games said that they didn't actually consult any psychology of fear research before making the already damn terrifying Amnesia. SO then they said that the next game would be built on an understanding of how to create good tension, scares, and horror.
Very weird... i think this is the right path for amnesia... more bazaar supernatural, than the occult creepy. I am excited to see what they come up with.
Check out their Penumbra series if you haven't, I personally like it more than Amnesia.. Black Plague gave a similar feeling, though this seems a bit deeper.
SOMA is meant to be a proper sci-fi game, and to get that right we couldnt let the themes be an afterthought. My favorite works of sci-fi are the ones that use fantastic worlds to probe important issues in a way that down-to-earth settings just cannot. Great sci-fi authors like Asimov, Dick and Heinlein all do this. We want to give SOMA this quality as well.
The subject that SOMA will discuss is consciousness. Personally, I find it the most profound questions that it is possible to ask. How can the feeling of subjective experience arise from a chunk of flesh? Exploring this further takes us to questions such as Can machines be conscious? and Do we have free will? It quickly gets very disturbing and is ideal for a futuristic horror setting. It is the kind of sci-fi that we want to make.
From the start, we knew that this could not just come through background story or dialog. We want you to PLAY through this. It must be an integral part of the gameplay and not just fluff.
Part of this comes through the games monsters. You will encounter a number of strange creatures, each an embodiment of an aspect of our themes. In order to survive the journey, you need to understand how they work and in the process take on extremely unsettling subjects.
Our goal is for SOMA to not just be another carnival ride of cheap scares. It is meant to chill you at the core and confront you with questions about your very existence.
This looks gr8, what the recently-released Amnesia 2 should have been, I guess.
What I don't like is the whimpering and generally Americanized (sorry guys) reactions of the main character to the story. Best to let players experience the game for themselves
I hope they show off some monsters soon. The scariest part about Amnesia for me was seeing those horrifying creatures chasing me down a hall haha.
Problem with that is then you know what to look for when playing the game. It ruins alot of immersion and suspense. Great part about Amnesia is you didn't really know what you were running from really unless you got up close, and that meant certain death and that you were probably terrified.
Replies
Very weird... i think this is the right path for amnesia... more bazaar supernatural, than the occult creepy. I am excited to see what they come up with.
Love the whole AI gone wrong idea too. I wonder what it'll be like. People's memories haunting them in a robot?
We know it'll be creepy tho.
Gives me the chills.
Check out their Penumbra series if you haven't, I personally like it more than Amnesia.. Black Plague gave a similar feeling, though this seems a bit deeper.
SOMA is meant to be a proper sci-fi game, and to get that right we couldnt let the themes be an afterthought. My favorite works of sci-fi are the ones that use fantastic worlds to probe important issues in a way that down-to-earth settings just cannot. Great sci-fi authors like Asimov, Dick and Heinlein all do this. We want to give SOMA this quality as well.
The subject that SOMA will discuss is consciousness. Personally, I find it the most profound questions that it is possible to ask. How can the feeling of subjective experience arise from a chunk of flesh? Exploring this further takes us to questions such as Can machines be conscious? and Do we have free will? It quickly gets very disturbing and is ideal for a futuristic horror setting. It is the kind of sci-fi that we want to make.
From the start, we knew that this could not just come through background story or dialog. We want you to PLAY through this. It must be an integral part of the gameplay and not just fluff.
Part of this comes through the games monsters. You will encounter a number of strange creatures, each an embodiment of an aspect of our themes. In order to survive the journey, you need to understand how they work and in the process take on extremely unsettling subjects.
Our goal is for SOMA to not just be another carnival ride of cheap scares. It is meant to chill you at the core and confront you with questions about your very existence.
http://blog.eu.playstation.com/2013/10/11/sci-fi-horror-soma-coming-to-ps4-from-the-creators-of-amnesia-the-dark-descent/
The blog with more details.
http://frictionalgames.blogspot.co.at/2013/10/soma-officially-revealed.html
What I don't like is the whimpering and generally Americanized (sorry guys) reactions of the main character to the story. Best to let players experience the game for themselves
Problem with that is then you know what to look for when playing the game. It ruins alot of immersion and suspense. Great part about Amnesia is you didn't really know what you were running from really unless you got up close, and that meant certain death and that you were probably terrified.
I'd like to see some general gameplay though.
I'll be interested in anything Frictional do; SOMA is looking particularly badass.