Hi all, i'm neroangelo . it's been a while since I try to learn the 3D (since about 2 years),The schools are so expensive in France that I have to learn everything by myself, so I practice 3D , when i have holiday or when I have free time,so I published my work on some site before and i have a little blog on ModDB:…
Hey everyone! I'm trying to make a procedural medieval wall material using substance designer for a uni assignment. Here's where I've gotten so far and I'd appreciate any feedback you'd throw in my way. The images consist of the node structure in substance designer, a close up screenshot in designer and preview of the…
Hey everyone, I hope you're all doing great. This is my first post on polycount and here's a character art piece that I'm working on. It's based on a concept by MinTiger (Jang Minho). I'd like to get some feedback, and you don't have to hold back. I'm particularly looking for input on the proportions before I move on to…
Hi Everybody! Here's my first WIP and real project on Zbrush! He's supposed to be a warrior who fell into his animalistic instincts and thirst for blood, and is starting to become some sort of lycanthrope creature. I was wondering about some things regarding remeshing this high poly mesh into a low poly one, and if anyone…
I create some fan art about Meropid fortress in Genshin impact. Need some advice about light. Trying a dark, almost horror atmosphere. Still think it's just too dark picture and no dark atmosphere. Be appreciated for any advice.
Hay Guys, This is my first post on here, so be gentle.. no actually lets take that back since i want honest opinions =D im posting here mostly 'cause id love to hear some critique from you guys anyways. So yeah- even though u can easily see that this is work in progress, pls feel free to leave me some critique, tips and…
I'm working on an indie game on my spare time. Just a zombie killing game, very arcade with stylized looking art. Anyway, here are some sculpts I did to set the tone for the zombies: