I like, Image 1 [Row 1, Number 1], Image 1 [Row 1, Number 7], the mask on Image 1 [Row 2, Number 7], Image 2 [Row 2, Number 2.] and I really enjoy the different gestures lol
seriously 2 billion, who ever says a small developer is independent enough to not sell out for 2 billion must be insane. it is 2 fucking billion dollar, thats like 4 x destiny, you can develop a long timefor 2 billion dollar.
Ohh so if I want a 2:1 bake I should use a 2:1 checker pattern for the unwrap and packing of the uvs? In doing so I can then adjust the uv bounding box to be a 2:1 and it wont distort. Or like you were saying in option 2 I could just ignore the stretching and when I bake out the 2:1 or apply a 2:1 texture it will look…
Hello Polycounter! I've been working on a Hand Painted Gun Pack over the last week as part of a Portfolio Piece & to work on my Hand Painting. This will be a Pack of 10 Including: - 1 Melee Weapon (1/1 Complete) - 2 Pistols (2/2 Complete) - 2 Sub-machine Guns - 2 Assault Rifles - 1 Shotgun - 1 Sniper Rifle - 1 Rocker…
Hello I have a couple of questions Question 1 - I am looking for Dota 2 animations, can you post some examples or is there already a thread? I was sure there was once a "Dota 2 Polycount animation competition"? Question 2 - The Dota 2 character rigs, is there a dump file anywhere with them all in, save me doing them one by…
Mishra teh pownz: woah you're online PR JeSS 0 2: i kno PR JeSS 0 2: i got a new comp. Mishra teh pownz: good, what kind? PR JeSS 0 2: dell PR JeSS 0 2: lol PR JeSS 0 2: who's brokenllamas? Mishra teh pownz: huh Mishra teh pownz: it's a non-functioning mountain animal from central america i think PR JeSS 0 2: rite Mishra…