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Anti-Mage in Spring2014

3af91c7511c5e8b3ec777bf91b0472c9.jpg

Head
LVL 1 - Mustaches and beard
LVL 2 - Helm
LVL 3 - Helm and Mask
Weapon, off-hand
LVL 1 - Usual sword
LVL 2 - Some decorated...
LVL 3 - ... with particle effect
Arms
LVL 1 - Bandages
LVL 2 - Bandages and Armor
Armor
No lvls
Belt
LVL 1 - Skirt and Belt
LVL 2 - +Decorative stone
LVL 3 - +Frontal Armor
Shoulders
LVL 1 - Scarf
LVL 2 - +Black bandages
LVL 3 - +Armor

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For swords need new animation! (kinetic gem?)

If you're a modeler and you like it, maybe you do it?

Replies

  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    Isn't that more japanese inspired than chinese?
  • heboltz3
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    heboltz3 polycounter lvl 9
    Hey Chaos, cool concept, what are your refs?

    The armor is seeming pretty samurai, but I think that's more of a construction issue then a material issue. It seems Chinese plate/leather armor drapes way and is pretty form fitting as well compared to samurai type armor. Check out a couple of these pictures.
    Red-Cliff-Tony-Leung-Takeshi-Kaneshiro.jpg

    redcliff.jpg

    ArmorSamurai736_hi.jpg

    The plate armor feels looks way looser, and has a much tighter silhouette to the character due to the draped approach. Also I think the helmet is really pushing the armor away from traditional Chinese helmets. The ref above shows that the facemask idea is completely acceptable, but it seems that the crests are much smaller, and mask is extremely intricate.

    I'm not too familiar with anti mages general readability in silhouette but those are just a couple things to keep in mind while working on the piece.
  • Chaos Prophet
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    Thank you guys.

    When drawing armor, I was guided by it.
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