Well, the title almost summarizes my question: I'm relatively new to 3DS Max. I've got the initial unwrapping done for my asset, but in the process the UV shells for the different elements of my weapon (it's a knife) are all different sizes and not proportionate to the actual size of the individual pieces in relation to…
Hi, I'm learning to bake normal map for hard surface and very confused :( . I'm using Maya and my problem is when I soften hard edges, my normal will have perfect edges but shading errors on faces. When I harden edges I will get a nice shading but ugly edges except edges that have a UV seam. I only know two ways to solve…
Hi there, My next handpainted project is going to be inspired by Diablo 3's environments and considering I've been a big fan of the desolate sands art since the I first discovered it, it's probably going to be something close to it :) So I've been doing some tests and experiments, first focusing on finding a very…
Hi guys. I have a question about shading. I need to use a low-poly model and set up shading on it in such a way as to preserve the sharp corners on the model's border, but I can't do it correctly. I tried to use the Data Transfer modifier to solve this problem, but you can see its results on the middle model. Tell me how…
Hello! I am hoping to get a cintiq in the next few months and I am wondering if someone has done something similar to what I want to do. I currently work with a two monitor set up and I would like to keep both monitors and add the cintiq (which is essentially a third monitor). I use my computer for projects that don't…
I haven't done this yet. I'm trying to understand it. So please let me know where I am wrong and clarify. From what I gather, you: - Build a high poly model, then create a low poly model (from what I understand by modeling against the surface of the high poly, like with freeform modeling in 3ds Max). - Unwrap the UVs for…
I had the pleasure of being at IFCC last week and being able to ask that question to some people who have been in the industry for a while and people who haven't to get their take on that. I've also tried to contact some people working there and haven't had a reply as of yet. To elaborate, I'm aiming for the company…
Love this, looking amazing. A small nitpick would be to remove the freckles that exist directly on the midline, since they look a bit like texture symmetry errors. Tip of the nose, and between the eyebrows. I was curious about your choice of metalness for the hair and eyes. Hair and eyeballs aren't made of metal obviously,…
Hi all!My name is Alex and I am an undergraduate student of multimedia design.A few days before,were my first <<meeting>> with 3d modelling. My purpose is to make a simple 3d room.But I have problem with maya 3d.I inserted textures from another program in Maya.The other purpose also of this work,is to make an old,blackened…
Hello, Unity terrain requires a .raw file format for heightmaps. World Machine can output this, however the file extension becomes either .r16 or .r32. The only type of RAW file I can export is low precision 8 bit, which results in bad banding on the final terrain. I am playing with magic here because I don't understand…