I had the pleasure of being at IFCC last week and being able to ask that question to some people who have been in the industry for a while and people who haven't to get their take on that. I've also tried to contact some people working there and haven't had a reply as of yet.
To elaborate, I'm aiming for the company Dontnod as a 3D Character Artist. A long term goal as to say but I'm also looking for other companies , but everyone has their little dream goals like Blizzard/Riot etc.
When researching them , I've noticed that the artstyle in 'Remember Me' is on a completely different spectrum than 'Life is Strange' for example and when catering a portfolio towards such a company , what art style is exactly sought after? The employees working there as Character Artists have a portfolio of realistic 3D Characters but they also haven't been updated very regularly. I remember Gavin saying something along the lines when they look for a candidate , they want someone who is flexible ( In a talk , I forgot which one it was , maybe Pixologic ) .
Could that be the case here as well or rather THIS or THAT style.
I hope my blabbering makes some sense.
Cheers!
Replies
1) You have stuff that is immediately relevant
2) You have other stuff that says you can do other things
You're in the running. 1 is most important, since that's priority. 2 is just a stretch "just incase" situation.
In conclusion I'm guessing I'd have to have a mixed bag of stylized/realistic as both seems relevant at this point.
However, if you have a portfolio full of characters matching your favorite artstyle, it could be a smart move to just have one bust or two showing that you can do other things. It should be enough and it's less time consuming.
I'm not a character artist at all, that was just my 2cts