Hi all!My name is Alex and I am an undergraduate student of multimedia design.A few days before,were my first <<meeting>> with 3d modelling. My purpose is to make a simple 3d room.But I have problem with maya 3d.I inserted textures from another program in Maya.The other purpose also of this work,is to make an old,blackened door.This was successful. Maybe it is a wrong process of my in extrude option in maya,or an error in the conversion of images to vector graphics? Some guidance will be really appreciated
![Image: https://us.v-cdn.net/5021068/uploads/editor/gg/f4tyo71dkjnx.jpg](https://us.v-cdn.net/5021068/uploads/editor/gg/f4tyo71dkjnx.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/5t/4ssk1gsk18we.jpg](https://us.v-cdn.net/5021068/uploads/editor/5t/4ssk1gsk18we.jpg)
And here is the actual, non-3d curve shape of my chair
![Image: https://us.v-cdn.net/5021068/uploads/editor/m5/2ap2l9jpfj2r.jpg](https://us.v-cdn.net/5021068/uploads/editor/m5/2ap2l9jpfj2r.jpg)
Replies
Can you go into detail about your process? You do splines and then convert them to polygonal models?
Is there a reason for this workflow? Why not do the normal poly modeling wf?
It seems a lot more work to be done in your workflow, but maybe you have a reason for doing things this way. I suggest making sure that your splines are closed before creating the polygonal model.
I think the reason you are getting weird shapes is that Maya does not know how to process the curves created from your vector graphic. I think they are too abstract for Maya to handle.