Hello,
Unity terrain requires a .raw file format for heightmaps. World Machine can output this, however the file extension becomes either .r16 or .r32. The only type of RAW file I can export is low precision 8 bit, which results in bad banding on the final terrain.
I am playing with magic here because I don't understand exactly what these file formats mean exactly. Obviously bigger numbers = higher resolution. And 8 bit won't do. But can I convert these .r16 and .r32 files so that Unity recognizes them?
Thanks!
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