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Question about .raw file format, going between world machine and unity

grand marshal polycounter
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Alex_J grand marshal polycounter
Hello, 

Unity terrain requires a .raw file format for heightmaps. World Machine can output this, however the file extension becomes either .r16 or .r32. The only type of RAW file I can export is low precision 8 bit, which results in bad banding on the final terrain.

I am playing with magic here because I don't understand exactly what these file formats mean exactly. Obviously bigger numbers = higher resolution. And 8 bit won't do. But can I convert these .r16 and .r32 files so that Unity recognizes them?

Thanks!

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