Hi guys, I'm following a tutorial on 3D modeling for 3DS max and have encountered a problem with inset that I couldn't solve. The problem is that the inset tool does not work evenly from borders to inside. I'm shore that for this is a simple solution which I have missed somewhere. I'm using 3DS max 2013 if it makes any…
So I've been using Maya exclusively but in an upcoming project we'll be using Max as part of the pipeline. I've got about 1 month of spare time to learn this. I learned maya mainly through the "Learning Maya 2009" book, and I'm wondering if there's something similar for Max? The modifier system and navigation is quite…
Start max in software mode, that should work, at least it did work on previous versions of max. Customize-Preferences-Viewports-Choose Driver-Revert from ... - Software and reboot max
Ok I need to change the UV texture space to an A3 ratio without the texture map becoming stretched. http://prntscr.com/877brp So if you see here, I want to change the width of the space to incorporate the unwrapped parts on the right, but when I change the width it stretches everything like this. http://prntscr.com/877cte
I don't know what caused this, it's the second time that it's happened. The first time, I just merged the entire scene to a new file to fix it, but I really don't want to do this every time it happens. I noticed it happened this time after I imported an OBJ into the scene which I had sculpted/baked out in mudbox, now…
I know, slightly vague title but I din't know what to call it. OK, so I'm working on a game level (for Zero Gear) built in Max 7. I've got all the basics laid out but this is a new area for me. I've used quite a few level editors and made maps for several games. I am used to game flyby mode. aka : WASD to get around my…
I need to find a max script or a conversion table at least that converts max units to unreal units.. Meaning though say we have a pivot point at x=234.5 y=123.12 z=21312.33 the numerical conversion to equal that in unreal. (This is specifically for offsets)
I'm trying to get Mudbox to import 3ds max's edge crease information but it doesn't seem to work. Does it work for you guys? I'm using Mudbox 2012 SAP and 3ds max 2012.
I'm looking for a way to rotate UV's from the center of 0-1 uv space. Max always does it from the local center of the selection and I don't see any way to change it besides trying to manually place it with the freeform gizmo. Is there some buried function in max that can do it, or a script by chance?
https://www.youtube.com/watch?v=GESxYSUZaI0 Theres a video on exporting text from photoshop to max. Good starting point. https://www.youtube.com/watch?v=EtrezhtCxaw And a video on using a displacement map which has similar effect your looking for (although not very clean end result it may be usefull viewing) using simple…