anyone found a good way to create a Lava material in UDK? ive tried a few but the flow of the textures on the material just doesnt look realistic , anyone got any good tutorials? Ive browsed online but cant find tut's just videos of people doing what i need :D Any help would be great :)
Hey everyone, Lately i've been working on a new personal project. I saw a cool robot when I googled some images of 3D printing bots and it inspired me to build it, it then evolved into a little story. I Just finished the 2nd one and will start on the 3rd one in a week or so. Here's my progress so far. All assets were…
im confused are you wanting to take photo details and make a normal map out of them, or do you just want to bake detials to a flat texture. since if you just want to bake highpoly details to a flat texture just bake to a flat plane.
I have seen many texture maps that contain information only half of the model to save texture space. Please teach me how to do to unwrap the half model UV.
eg. I make some alpha leaves, put them on some geometry and now I want to bake loads of these down to a plane Ideally this would be a solution that works in maya 2018 .. any suggestions? The main thing is that the bake needs to support alpha blended transparency thanks
Hello! Newbie at 3D art here. I'm also new to these forums, so please forgive me if I'm posting in the wrong section. Let me start off by summarizing my issue. Basically, what I've been trying to do is bake down smooth edges from a high poly model, onto a low poly model without Face Weighted Normals. The low poly mesh has…
Hey Guys! I wanted to know how you would go about modeling a cave? Inside and out!? For class we have to model a temple and I wanted mine to be based in a cave. I have a few good references to look at. I was planning on starting with a box or a prism and working my way from there! What do you think?
There are many workflows, you need to decide if you value "good enough" and iteration speed more than maximum quality, its always a balance. Maybe you get better results if you do fast bakes and spend more time on modeling and texturing. Maybe you get better results if you do perfekt bakes. Maybe you need 10x more assets…
Hey all. I'm trying to create a custom 3d Tree for a game. I'm currently making the branches in 3d so I can bake them onto a plane and scatter the plane all over a low poly tree. The problem I'm having is that modo just doesn't seem to want to give me a functional diffuse color bake, even when I render to outputs using…