Hey Guys!
I wanted to know how you would go about modeling a cave? Inside and out!?
For class we have to model a temple and I wanted mine to be based in a cave. I have a few good references to look at.
I was planning on starting with a box or a prism and working my way from there!
What do you think?
Replies
Good article here about Skyrim's dungeons.
http://wiki.polycount.com/wiki/Modular_environments
Not knowing any of those, here's my polar opposite wild-guess-opinion to Eric's:
Don't go modular. You can either sculpt or use sub-d modeling, polycrunch (reduce it in polycount) to the desired polycount, unwrap it and blend a few tiling textures.