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Author:
Chris186
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Technical Talk
how to make Half UV?
Musetatron
polycounter lvl 8
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Musetatron
polycounter lvl 8
Jul 2015
I have seen many texture maps that contain information only half of the model to save texture space.
Please teach me how to do to unwrap the half model UV.
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Musetatron
polycounter lvl 8
Jul 2015
I just found out that [cutting model in half > unwrap > mirror geo] works. Will this case a problem in the future? I suspected it is an overlapping uv?
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Eric Chadwick
admin
Jul 2015
Some info here.
http://wiki.polycount.com/wiki/Normal_Map_Modeling#Mirroring
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Musetatron
polycounter lvl 8
Jul 2015
thanks for pointing out that page. I have searched the wiki and only found lost pages.
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Eric Chadwick
admin
Jul 2015
Can I bother you to send me links to those broken pages? I would like to fix them.
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http://wiki.polycount.com/wiki/Normal_Map_Modeling#Mirroring