Hi there! Finally getting round to making my forum after some practicing, I'm already amazed at the quality of work everyone has on their forums, keep it up everyone! I feel as though "Gate Keeper" is an untapped skin idea that could apply to plenty of League's champion base for cool looking skins but Sion being being and…
Before I start working on another normal mapped, spec mapped something, I thought I'd share another little painted model. It's Claudia from the game Legend of Fae: http://www.endlessfluff.com/lof_info.html http://store.steampowered.com/app/109200 It's based on the title screen of the game, created by the talented Mishin:…
If you are interested, click on this link: https://apply.workable.com/breederdao/j/20C89344F9/ or you may reach out to ali@breederdao.io and include the title of the role in the subject line. We are looking for a specialized game developer to help develop and maintain thin and lightweight clients using C#/C++ within Unreal…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
LocationAnywhere ResponsibilitiesWe are Floating Axe studios currently working on our first RTS game with mechanics such as: scripted events, Ai tactics, third Person hack/ slash mode, and much more. At this moment we are looking for an Unreal Engine game programmer who has a strong founda tion in C++ scripting in Unreal…
I decided to play around with mudbox for the first time, this was the result: [FONT="][IMG]file:///C:/Users/Alex/AppData/Local/Temp/msohtml1/01/clip_image002.jpg[/IMG][/FONT] [FONT="][IMG]file:///C:/Users/Alex/AppData/Local/Temp/msohtml1/01/clip_image002.jpg[/IMG][/FONT]…
GridLock : Hello, Easewebs and Hazmat Productions are working on a new Top-Down Shooter, RTS, RPG. Sounds far fetched right? Actually we are finding a very nice way of tying all of these elements together in a dreadful quarantined city. Witch in fact is modeled after the great New York City. We are looking to pick up a few…
You mean some node based scripting thing? no. Kismet has its uses, but far too often people try and force it to be unrealScript, when its not really built for the level of control Uscript actually has. Also its just C# man. Combined with Monodevelop's intellisense/autocomplete thing. Its stupendously easy to learn. (though…
I also find a way to create "low poly round corners", I think this can help in cases where you can't use normal maps (e.g. at tileable-texture objects): 1. Simple Corner 2. Apply Champfer Modifier 3. Add aditional Line via the "swift loop" while holding Shift. This will add a new edge exactly in the middle between the two…