Hey guys, i recently completed the VG remix low poly contest (diablo 2 infernal gate) but was amazed and inspired by Daniel Duys god of war concepts and products http://www.polycount.com/forum/showthread.php?t=123832 so i wanted to try my hand at one like that style but with pirates of teh carribean. I am thinking the…
I'm getting frustrated trying to render out AO maps from 3ds max 2010 to be used in texturing. The quality of my renders are not what i'd expect.Some areas are too dark, details not clear enough, unwanted shadows... I do have some over-lapped parts but those I can live with and edit. I've tried using both light tracer and…
I thought from this Nvidia writeup, a engine creator could use the OUTPUT red and Blue channel to contain more vector information that the OUTPUT green channel missed. I am not having any confusions about the swizzle of red and blue in the original file to green and alpha in the output dds. As in like the blue or red…
I hear this is a great place to get torn a new one, and improve your work. Looking for C&C on some things I made recently, so I can get them portfolio ready. CHAINSAW MAN! He's a classic NES style Megaman boss I designed. Armed with a pair of dual bladed chainsaws, as well as plasma cannons on each arm. It's the first time…
Hi... newbie here: I sculped this little guy a few months ago, but had to postpone the project. Now I'm picking up where I left, but I'm having quite a trouble baking the normal maps again. Before I shelved the project, I baked the normal map for the facial features and everything went really smooth from Mudbox to Maya. No…
So our first meshed level for Unreal Tournament, Outpost23, just got released last Monday and I wanted to post a few screens from it. Its been a great experience so far, and it was amazing to see how many UT fans there are out there who are excited for the game. Thank you to everyone who came and played at GDC and had kind…
Hi. I'm doing the Pale Man's room from Pan's Labyrinth for my uni project and I think it reached a point where I don't feel embarrassed posting it here. I'm kinda following the the design from the movie but I added some of my own changes like the pillar design. This is what I have so far. I used Maya and Zbrush for…
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=361007639 Please see the fourth image to understand the numbering! 1 - Mudbox is an effective way to create complex details, like the embossed effect in metal and wood. All images of the weapon use the workshop_workbench ingame renders except this image. I render…
I am a student and have just finished a small game project with other students in my course, I am looking for feedback on the UI elements, I have composited them all into a single image, details below as well as credits to the other two artists in my team. Full Image around 2k by 2k pixels.…
Hey guys. I Hope everyone is well! I decided to setup a thread for my mini environments finally. There will be more and I'm going to do some workflow time lapses since some of you guys were interested in the process (not able to stream with this rather ridiculous upload speed here). I'm reusing some stuff from old projects…