Hi. I've got a character sculpted in zbrush. With the floor grid 'y' axis turned on in zbrush the character is standing right on it. But when brought into Maya the head of the character (not the feet) is at the level of the grid (I did export it as an fbx, not obj from zbrush). Is this what normally happens?
Hey polycount community,I've heavily researched these forums looking for a solution to my struggles in ZBrush, however I haven't found many instances covering this specific subject, so incase I had omitted some topics here that would help me, please redirect me to them and thank you! :) I'm dealing with what appears to me…
Hi all! This is my first post on Ploy-Count, Thanks for looking! I could really use some help! I've run into this problem a few times. This is probably my most tedious case. (this isn't even all the splines!) I have all these splines drawn on X,Z axis. now it's time to move them on Y. They will sort of 'weave' in front and…
Hello, I'm in the process of learning unity's shadergraph, so I tried to make a simple snow shader that displaces the mesh top where the snow is. However the displacement isn't based on the world position, but based on the mesh rotation (it always displaces it following the green arrow (Y axis)). I tried a lot of things. I…
Hello, I made a head with a lot of details in Zbrush and then I did the whole retopology using Blender. The thing is I used the lower subdivided high poly mesh, because my computer couldn't handle a long retopology session with such geometry. When I bake this model on my lowpoly – it's ok, but of course details are kinda…
Radial Symmetry Hello friends. Here is my new 3dsMax modifier plugin Radial Symmetry: Please check out the video for more details: Youtube preview video Radial Symmetry by PolyDesign3D Radial Symmetry is a C++ based modifier plugin for 3dsMax. Create complex designs in a few seconds. Features: * A powerful animatable…
Hi all, my name is Steven Zhu, I am a graduate student at SCAD, This is my first post in Polycount. so today i want to share my personal work "Escape" with you. https://vimeo.com/395372797 This is the link to the cinematic video. As a big fan of “Prometheus” and “Alien” series, I have always wanted to make a project that…
I've been a max user for about 6 years and recently started using Blender. Though I like Blender a lot and don't want to go back to max any time soon for basic modelling, there are a couple of things I REALLY dislike about Blender. This is why I am making this post, as I have to blow off some steam. Mainly because I don't…
Hi! These strange times made me rethink some points of my life and I decided to resurrect idea, that was buried more than 2 years ago - single player, story driven adventure game. Better to try and lose, than not to try at all)) Project is a “bit” ambitious for me and will take all my patience and for sure all my spare…
Hi! I'm trying to make a jiggle to twist/rotate along the loops instead of just bounce in same direction of the movement. By that I would hope to simulate a leg when firmly steps the ground, you would see a considerable twist/rotation around the 'y-axis', the thicker the leg the more expressive is this effect. Do you guys…