Hi. I've got a character sculpted in zbrush. With the floor grid 'y' axis turned on in zbrush the character is standing right on it. But when brought into Maya the head of the character (not the feet) is at the level of the grid (I did export it as an fbx, not obj from zbrush). Is this what normally happens?
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http://docs.pixologic.com/reference-guide/tool/polymesh/export/
This contains settings that get applied to the model when you export it. Normally these change because you've imported a base mesh from maya or max and it sets these settings so it's aligned to the grid in zbrush. You could have a look at these and maybe setting one of the movement axis settings to zero would fix your problem.