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character imported into maya from zbrush with head at the level of the grid

jmg07
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jmg07 node
Hi. I've got a character sculpted in zbrush. With the floor grid 'y' axis turned on in zbrush the character is standing right on it. But when brought into Maya the head of the character (not the feet) is at the level of the grid (I did export it as an fbx, not obj from zbrush). Is this what normally happens?

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  • sprunghunt
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    sprunghunt polycounter
    this is probably caused by the export menu in zbrush

    http://docs.pixologic.com/reference-guide/tool/polymesh/export/

    This contains settings that get applied to the model when you export it. Normally these change because you've imported a base mesh from maya or max and it sets these settings so it's aligned to the grid in zbrush. You could have a look at these and maybe setting one of the movement axis settings to zero would fix your problem.
  • kanga
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    kanga quad damage
    Just set up a box in Maya at the size and position you want the sculpt. On the right of the viewport, under the tool menu open export. Play with the settings and export the model till it is the size and position you want.Save the tool and those settings will be saved with it.

    Its easier to start by importing a box from yr 3d app as a first step to get the right settings.
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