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[UNITY] How do I properly displace the top of a mesh?

Duckmamoll
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Hello,

I'm in the process of learning unity's shadergraph, so I tried to make a simple snow shader that displaces the mesh top where the snow is. However the displacement isn't based on the world position, but based on the mesh rotation (it always displaces it following the green arrow (Y axis)). I tried a lot of things. I followed a tutorial about displacing the top of the mesh, but it doesn't work.

I am using unity 2019.2.13f1
 


Thank you for reading :) 

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