Hello,
I'm in the process of learning unity's shadergraph, so I tried to make a simple snow shader that displaces the mesh top where the snow is. However the displacement isn't based on the world position, but based on the mesh rotation (it always displaces it following the green arrow (Y axis)). I tried a lot of things. I followed a tutorial about displacing the top of the mesh, but it doesn't work.
I am using unity
2019.2.13f1 Thank you for reading
Replies
I did this, but I don't know if this is what you're telling me to do. Because it doesn't work
However it does output this blue thing
And i've also tried to change the value of the vector 3 from 0 0 1 to 0 1 0 with both the normal vector and position node and I still have thesame outcome