I usually start to work (under photoshop of course) on a base baked normal map with just the minimum of details from the HighPoly. So i open photoshop with my "maps.psd" (base AO, base normal map, adjustments ...) and i start ndo and create a brush starting point by clicking the big convert button. But it start a new…
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
hey guys, i had to put this gun on hold for a uni project, it so happens that the project is to make star wars blasters i've come to ask for more wisdom, i went through and started texturing trying to use the previous advice and i was wondering how you think its going?
Seriously? I guess it's in the eye of the beholder indeed. I understand that SC2 can not give every infantryman 5k polies and 1024^2 maps (as CoH has), but I think Blizzard's art direction is pretty weak. CoH's greatest visual quality, in my opinion, is the sheer amount of things that happen from a battle. Bullets bounce…
Fibermesh on its own never gave good results IMO. Perhaps it's a quick fix for those who don't want to or can't get their model out of Zbrush but it lacks so much control over every aspect of a hairstyle. Any groom done well you want to keep control over as much as possible not cross fingers when you set the strand density…
Hello everyone, this is my first post here, so please bear with me. I am right now trying to add holding edges to my model for subdivision. I'm doing this by beveling the edges and manually cutting the polygons to maintain a quad based geometry. Since my method produces a bunch more edge loops and thus more polygons, I am…
I'm staring to work with longer and more substantial contracts, and it occurs to me that in a worst case scenario, if something goes sour for whatever reason, I could be sued. Is it worth it to start an llc, to seperate my work from my personal assets? Any polycount freelancers have any experience here? I'm going to…
I'm working on modeling a Raging Bull revolver, starting with the barrel. I have it mostly modeled out...but just discovered a triangle I have in the corners of the barrel vent things. I've been staring at it forever and can't for the life of me figure out what to do with it. I'm trying to smooth my mesh and I'm pretty…
okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…