Like can you get good results with it?
I'm not sure if that's what Hossein Diba uses in his final renders?
I'm trying to decide how to do the hair on a character I've been spending too long on
I made a really complicated outfit with so many subtools so i feel like putting it all into maya (and probably resizing it) would be such a chore, unless anyone has a hack for that?
wish Zbrush had a particle system like xgen, xgen is easier to manipulate but is infamously a pain, fibermesh can be a lot easier with inferior results but can also be really annoying at times mostly the issue I have is a strand of hair being pulled on a different axis than I was intending
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