Home Technical Talk

Is Fibermesh outdated to use now?

small99
node
Like can you get good results with it?
I'm not sure if that's what Hossein Diba uses in his final renders? 

I'm trying to decide how to do the hair on a character I've been spending too long on


I made a really complicated outfit with so many subtools so i feel like putting it all into maya (and probably resizing it) would be such a chore, unless anyone has a hack for that?

wish Zbrush had a particle system like xgen, xgen is easier to manipulate but is infamously a pain, fibermesh can be a lot easier with inferior results but can also be really annoying at times mostly the issue I have is a strand of hair being pulled on a different axis than I was intending 

Replies

  • thomasp
    Offline / Send Message
    thomasp hero character
    Fibermesh on its own never gave good results IMO. Perhaps it's a quick fix for those who don't want to or can't get their model out of Zbrush but it lacks so much control over every aspect of a hairstyle. Any groom done well you want to keep control over as much as possible not cross fingers when you set the strand density fire-and-forget-style and rely on sculpting tools to shape the entirety of it. Which as you found out is insanely finicky and usually leads to a cobbled-together result you can easily recognize for that.

    I'd rather do a proper groom in just about anything else and import that into Zbrush as geometry if that's where rendering happens. Why would you need to export every subtool to Maya? All you need is the head and perhaps the shoulders/torso if we are talking long hair. And yeah, extra attention needs to be paid to object scale. Definitely test that both ways before starting anything in Maya.

Sign In or Register to comment.