*(Requires Students that are still studying, or graduated after July 2016) Introduction & Background: Darkroom Interactive is an independent development team based in Dundee. We’re a small team, competing in the Tranzfuser 2018 accelerator competition, with the aspiration to gain further development support at the…
Hello everyone! Recently, I started another Fallout fan art model. For those who missed it, you can check them out in sketchfab. Sketchfab link: https://sketchfab.com/electrocactus Anyway, on to the new stuff. I always wanted to make a weapon, but kinda bailed out fast. In last few months, my skill set got a lot better and…
The creators of the popular Source Engine modification Dystopia, and the upcoming Source Engine game Blade Symphony, Puny Human, have new opportunities for those who are interested. We have multiple positions available that need to be filled immediately and believe that you can offer a positive contribution towards our…
We’re a passionate and reliable 3D outsourcing studio delivering AAA-quality assets for games and films. Whether you’re building an indie prototype or shipping a full-scale production, we’re here to help you bring your ideas to life — on time and on budget. What We Do: * Character modeling (stylized & realistic) * Props &…
OFF-T: The problem is there is a difference between advertised and theory based 'upgrade' versus a more personal performance return. I personally was never able to get Max past 1M in 'workable' conditions, ZB past 6M, nor Mudbox past 8M, even though they showed all this on last generation hardware. ON-T: Depends, if you're…
Hello all, my name is Zak.I am currently 25 years old (Wow, how did that happen so fast?!)I am a self taught 3D artist. Started learning game design in 2013 and have been teaching myself on and off ever since then. The programs that I currently know how to use are the following:* Maya * Blender (Don't use anymore) * Zbrush…
Hello Hello ! I'm a newbie here so I post some presentation words. I'm a student from the "Amazing Haute Ecole Albert Jacquard" of Namur in Belgium, maybe you already know it and other students are here registered. I began to learn videogame-making last year, and is quite impressive, I was not able ti imagine how…
Hey everyone, last time I posted on these boards I was setting out to make a spyro the dragon themed environment in UE4 dragon environment . Well, life intervened and I ended up leaving my previous job to start a game studio of my very own called Dreamsail Games. We're making a flight racing game called WindRush. The game…
Ok so i finally got some pics together to show of my Haunted Cemetery. First year was gravestones, last year was the pillars. This year was the addition of re-usable pumpkins, lights to wrap around the ropes to keep kids from rushing the house, the Halloween Wreath, and some additional gravestones. Next year I hope to make…
I intend in this thread to review/explore Marius Silaghi modifier called "Tension Morpher". There are many aspects to study and my intention is to share with other users some specific uses of it: Skinning. I am not an expert, so sorry if i am commiting errors. The fact is: since i put my hands on Tension Morpher it are…