The creators of the popular Source Engine modification
Dystopia, and the upcoming Source Engine game
Blade Symphony,
Puny Human, have new opportunities for those who are interested. We have multiple positions available that need to be filled immediately and believe that you can offer a positive contribution towards our team's success. The position requires time, commitment and teamwork from someone who is interested in game development experience and making money!
Puny Human is comprised of a close-knit small group of multi-talented game developers with primarily Source Engine and Unreal Engine 3 experience. Our team consists of many industry professionals with work experience from popular studios such as Red Storm Entertainment, Epic Games and more. We are only looking for those that have an avid interest in being a part of the video game industry, which are easy to work with, friendly and can produce work fast and efficiently!
This position has the pre-requisite of being active in our private IRC channel, readily available to the rest of the team and being an active contributor to the project.
Benefits include potential paid work, experience and education from industry professionals on game development subject material and an overall nostalgic feeling of self-indulgence.
We are actively seeking the following positions for development of Blade Symphony:
Producer (1)UI Programmer (1)Gameplay Programmer (2)Environmental Artist (1)Character/Organic Modeling Artist (1)Animator (1)
Puny Human prides itself on being a small group of individuals who are well rounded in every game development style. Each of our developers is also experienced with differentiating talents in the game development field. Our Level Designers also serve as Modellers, Texture Artists, Animators, Audio or Music Composers, Programmers or other game-based trades.
To Apply:
Please be sure to check out our website, our media, past news posts and all information regarding our projects at
http://www.punyhumangames.com first!
Click one of the above links to the positions, click on the 'Apply now' hyperlink and be sure to include information about yourself, your free time, your motivation, past experience and what makes you a suitable candidate.
Replies
*shrugs*
We're looking for people to be a part of our team, and remain a consistent contributor throughout multiple product lifespans. During time spent on Blade Symphony, contributors log time spent, and are compensated based on this time spent after the game has been released and become profitable.
We just did a Kickstarter, we needed a bunch of money to license the Source engine. We were very excited with the results, and are pushing towards getting this game released. We're just a bunch of guys, working on games as a labor of love for the past 6 years, spread out across the planet. We regularly convene once a year (usually in the U.S.) for a week. We're not some super cereal game development studio, we're <20 guys looking to continue to do what we love to do.
Indeed, only projects that pay up-front can be posted in the Jobs/Freelance sections. "Pay later... maybe" projects must be posted in the request section, as the rules state.
Thread moved.
If you guys get some more funding and are looking for artists and offering concrete, per-asset, per-hour or per-project, paid work on contractually agreed terms, please feel free to make another post in the freelance section. Please make sure your intents are clearly stated if you do so as well.
Anyways, still ready and willing to work for free (well, you know, free except the knowledge, experience, portfolio material and resume building). I can do organic and environmental modeling, see the link at the bottom for examples of both.
I still dont have an online portfolio up, but you can see some of my work here:
Work I've done on a game called Broadside in the last two months:
http://imgur.com/a/iN5R0
everything is game-res besides the lion head, which is in the process of being converted. All my work, rendered in Marmoset.
I'll apply on the website as well.
Doing characters
Maybe some environment
portfolio
http://www.lavis.se