OK so moving ahead with the game, I need to build an airbase and I've already started building assets for it. One thing I'm not very sure of is how do you texture an extremely large terrain. I mean till now i used to project a uv map from the top view and then paint textures on photoshop but the results were not very good,…
Hi guys! Does anyone have any good videos of GDC talks or whatever that showcase the use of seamless textures in modern video games? I remember seeing some videos of I think The Division 2 showing their ground textures and generic city buildings but I can't seem to find it again. Any other environment videos are also…
Greetings, everyone! I'm currently working with a project that involves using UDK and Maya/photoshop for texturing. My question is if someone could tell me the most solid way to put textures together in Maya, so that it looks correct in UDK. Until now I have worked with UVs for textures and light maps. Is that the correct…
Just had a quick question on light maps for tiling textures. My question is do the light maps for the tiling textures get created the same way they would for are regular game asset? Since tiling texture usually expand outside the 0 to 1 space in the UV editor, I wasn't sure if my light map had to stay inside the 0 to 1…
Well, maybe there isn't a big problem with Unity which is flexible in this part. When I make my textures I use qSave to have ability to save fast my textures and it really helps so in case of Unity we can overwrite textures from Asset folder in Unity project, that's true, but there is bunch of other engines where you need…
I don't know if this is possible or not, but I'm looking for a way to transfer a texture from one set of UVs to a different set of UVs across different topologies. I painted the texture on the high poly model in Zbrush, and I'm trying to bake it down onto the low poly. The problem is that the high poly model, at its lowest…
So I'm a complete newbie to Unity and most other things 3D, my current project involves a jet modelled in 3DS max which is long and takes up a lot of my UV room so even a 4k texture looks a little low resolution up close. What I'm about to ask is all hypothetical so if you have any other priorities feel free to leave this…
Hi, I'm doing a dynamic hair system through XGen Interactive Grooming method. So far working fine, but I wnated to assign different texture to the hairs (which are hair cards) if possible without having to construct different Descriptions. Notice: it's for assigning different texture sets, not one texture to put different…
I would like to use a textures alpha channel to alter the color of the texture. I have a wall and would like to use the alpha channel of the texture itself to grime up areas of it. I am sure this can be done with just a few nodes in the material editor but I just dont know where to start.
Myself and my programmer friend started working on a space-sim to learn workflows and processes, practice and just show that we can. My experience is in low-poly character and environmental work. We're working in Unreal Engine 4 Initial problem: I want to model and texture planets with minimal pinching and generally equal…