Greetings, everyone!
I'm currently working with a project that involves using UDK and Maya/photoshop for texturing. My question is if someone could tell me the most solid way to put textures together in Maya, so that it looks correct in UDK.
Until now I have worked with UVs for textures and light maps. Is that the correct way to do it, or is there any other ways to do it which would save me a lot of time?
Best Regards,
Alexander Helsing
Replies
Other then that, go wild and post your problems on Polycount.