I would like to use a textures alpha channel to alter the color of the texture. I have a wall and would like to use the alpha channel of the texture itself to grime up areas of it. I am sure this can be done with just a few nodes in the material editor but I just dont know where to start.
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For the record though, there's no real benefit to using the alpha channel over a greyscale mask texture unless you're running out of texture samples.
@oniram: look closer. I am multiplying the color by the alpha channel. If I were to multiply the base texture by the inverse of the alpha then add the two together, the the diffuse texture under the alpha would disappear and be replaced with the solid fill color.
In this case the alpha is being used as a mask to modulate the diffuse with the other color.