My dream muscle car! Full render of a 1970 Ford Mustang Mach 1 428 Super CobraJet. 3D model and textures created and rendered with Autodesk Maya. __________________________ Evercycle Three is an omnipotent, maniacal, raging bitch from hell! She wreaks havoc everywhere she goes and in every corner of the Superverse. A…
This is the model Victory Roll I made for testing workflow in Substance Designer. And i just added a tutorial for this character i wrote how i moved my Photoshop workflow in Substance Designer a circuit block. 360 - [ame] https://www.youtube.com/watch?v=19J8Sf_lvOA[/ame] You can download here https://gumroad.com/romanyuk…
Chase scene with Ford Falcon 1973 and Ford mustang 1968. Model of Ford Falcon is very high detailed. Street consists of 3 textures 4086х4086, parking - 1 texture 4086х4086.
Level Designer Responsibilities: - Preparing sketches and maps for new locations (2d & 3d). - Building locations in the editor with existing meshes, tools and the help of environment artists. - Preparing parts of location for particular events. - Working very closely with the cinematics and quest implementation teams. -…
Hey there ! I was wondering how UDK or other cool engines manage static vertex lighting+normal maps. I've never really put my hands into those beasts, lack of time. So i get the whole directionnal lightmap (or radiosity normal map) thingy, in order to make normal maps work on lightmapped object. But what if they are lit…
I am more of a programmer but looking to expand my skills with some solid 3D modeling. Here is my WIP of a Low Poly Mustang Boss 302 from 1970. It definitely still needs a lot of work, but I would like any feedback on polygon flow or any glaring errors you might see as well as any suggestions! Reference photos:…
Hi Everyone Im quite new to 3D, I've dabbled in various programs but until earlier this year never really tried to do anything with it. Anyway as part of a uni assignment I wanted to push myself through the entire character development process. From concept to modelling, animating, texturing and then importing it into a…
Hello My name is Liam Kenendy and I am the Producer of Heroes of the West for Red Orchestra 2. A developer backed mod that brings the entire game to the Western Front in WW2 with the British, American and German forces. We are looking for a proper steam mod release which takes the mod from the workshop and makes it…
Gameloft Madrid is currently looking for artist for multiple positions including: 3D Artist, 3D Environment artist, Senior 3D Character Artist, Senior 3D Artist High-resolution, Senior 3D Animator and UI/UX Designer. You can find the full job specs here:…
If you´ve seen windows 8´s metro surface, then you probably know what this thread is about. what the hell is happening? now google is on the stupid-train too? one could think that interfaces were invented to display information, and since we are kind of over the showing-new-visual-effects-to-display-progress-thing, design…