LATEST: ___________________________________ Thought I would do a sci-fi hallway in Unreal 4, don't think anyone's done that before. Based on this stunning concept art I found on deviantart . Probably omitting the character for now, as I am not a character artist and the concept doesn't really show any details of it. Main…
Hey all, Just a small piece I'm working on before GDC. Referencing God of War mainly as my inspiration: I want to create a small & closed scene that still gives the player a sense of being small in a large space. Here's a few images of where I'm at now, currently battling with pillar/support styles. The 3 blocks in the…
Modular Harbour Some time ago I posted some pictures of a low poly ship I made for an iPhonedemo and I thought it needs a harbour. So my programming-buddy gave me 8k triangles for the hole harbour mesh. I did some research on the buildingstyle of cities like Portobelo and Cartagena: concepts modular buildings: after alot…
Very cool under the sea Virtual Reality project has immediate need for freelance artists with gaming experience. Immediate need: taking 3D assets and remodel them into a smaller polygon count. Near future need: modelers and environment artists; big franchise game in portfolio a plus. Knowledge of Unreal Engine 4 a plus.…
vchoud.deviantart.com/gallery/ hey all thats a link to some screenshots of some environments i made. They are all done with maya only. I am a student and will be applying for internships. I was curious what you guys think and if this stuff is good enough that i should be hoping to get something or am i way behind with my…
i've been doing a little side project for fun, consisting in modeling and texturing a scene from an horror PS1 game. Studing how a "demake" works has been tons of fun, and designing this scene also taught me something about composition (since i'm still a student for all of that) P.S. The resolution has been a bit…
I've been looking for a good way to learn UDK for a while and a few days ago I came up with this idea: I'm quite happy with the blockout, ready to work on the assets. Here's some reference I gathered to get an idea of how I want things to look + a list of assets: I have to decide on the style of the umbrella and whether I…
Hello there, I live in Vancouver BC CAnada, Im trying to find work here as an environment modeler but I have not been able to. Perhaps you guys can respond to my work and let me know how and where I can improve. I know I have the chops to do the work, but something is wrong. From what I have seen here you all have no bones…
Hi all! I finished it in time for the internship contest, but due to copious amounts of excuses, it's not at a point where I consider it finished. This is my first post on Polycount, so be brutal! I'm going to try to stay under 3000k tris still, but I will be using more texture space (mainly for spec). Thank you for…
Depends on the developer. Speedtree is one of the best solutions, but sometimes it requires a license fee. Making good foliage is a good skill to have as an enviro artist. We have some tips on the wiki http://wiki.polycount.com/wiki/Foliage