Hi all! I finished it in time for the internship contest, but due to copious amounts of excuses, it's not at a point where I consider it finished.
This is my first post on Polycount, so be brutal! I'm going to try to stay under 3000k tris still, but I will be using more texture space (mainly for spec).
Thank you for stopping by! A couple more breakdowns can be found
here.
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I also agree with frell- a specular map could give this piece quite a bit more life if done right.
Thank you for the crits! I'll get working on them tonight!