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Thought I would do a sci-fi hallway in Unreal 4, don't think anyone's done that before. Based on this stunning
concept art I found on deviantart . Probably omitting the character for now, as I am not a character artist and the concept doesn't really show any details of it.
Main walls/floor material in Marmo:
Here are the Pipes that are going into that little 'tech alcove' between the walls:
Something seems to be falling a bit flat about the pipes material so far, but I can't put my finger on it, so any feedback on that would be great.
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@Maxilator By modules do you mean like, all the joints/bits that aren't directly 'pipes' per se? But ya def agree with the labels thing, was gonna do that using decals or stencils or whatever in unreal, since the pipes use tiling textures and I don't want the same text repeating all over them lol
Thank you! Haha I did get into UE4, as per usual it looks like utter crap -_-
could be due to a lack of stuff for them to reflect?
But hey, bravo... seems like you nailed this pretty close to the concept. Good work (Y)