I'm currently testing some little things with the HLSL custom node in UDK and I'm wondering if there is a way to use the Scene Texture Sample node as an input ? I would like to perform something like a blur/sharpen on the scene texture. From what I have read, the Scene node is already sampled which mean is ouput is a…
Hey, I'm a fresh out of uni student and so I decided to beef up my portfolio with some stuff. After careful deliberation I have chosen to do a Adventure Time scene with some of the main characters. First off I modelled Peppermint butler: Reference: 3D model: Final: Finn's golden sword reference: 3D model: Final: Next up…
Hey, Is there any plan to be able to keyframe 'camera orbit distance' and the 'voxel scene fit' parameter to get better control of GI during animations? I'm doing a camera fly-through of a scene and I'm finding it almost impossible to set global GI parameters that work well for all shots. Camera distance relative to…
Hey. I've been working on some interior design in 3DS Max, and I suddenly started getting this generic error message upon opening the scene. This happens to previously saved scenes as well (I save incrementally). However, if I open a much simpler scene when I load Max, THEN open the scene I'm working on, it works. I find…
Hey dear Polycounters! As the title says, i made this scene inspired by Metro2033 for my portfolio. My intention was not to make a clone witht he same art and so on, but to take the idea of a postapocalyptic metro station ;) Well, right now i'm coming to the end (putting everything in the engine, setting the lights...) and…
I been working on some heavy scenes recently. And its absolutely maddening I'm doing more waiting then animating. Aside from the simple(and painful for the wallet) solution of upgrading your rig. What are some stuff you guys do when animating on a heavy scene (A scene with allot of characters, complex set, heavy geo,…
Hey...whoever comes across this. First, I hope you're well and are staying safe. I am trying to stretch myself a bit and work on a scene with a lot more organic elements. The concept I'm working off of is a Chris Karbach concept of which I"m taking a bit of creative license on the building shapes. I found some buildings…
I wanted to find out if for example,u create an asset u need to duplicate all over a scene,if u duplicate the object as an instance will it add to the viewport dragging and rendering or its just a projection/reference of the original mesh in another location in the scene,hence making the scene lighter. I remember reading…
I imported a sketch up geometry into Blender using this addon: https://blenderartists.org/forum/showthread.php?360406-Sketchup-(SKP)-importer The scene imports fine but anytime I try to use this addon: https://blenderartists.org/forum/showthread.php?417608-Addon-Texel-Density-Checker-1-0-2-UPDATE This error comes up: Does…
Right now, you have some nice props on a table. The bread looks indeedlike ciabatta :D I agree with the details you want to change, but when I said 'push the scene' I meant something else. To push the scene to a next level and make it a strong portfolio piece try to add some background story to your scene. For example make…