Hey.
I've been working on some interior design in 3DS Max, and I suddenly started getting this generic error message upon opening the scene.
This happens to previously saved scenes as well (I save incrementally).
However, if I open a much simpler scene when I load Max, THEN open the scene I'm working on, it works.
I find this sort of behavior really sketchy, and I would like to know what is causing this if anyone knows.
Replies
I have later tried the garbage collection solution, and it doesn't seem to make any difference. I would try to copy everything to another scene, but I have render settings I need as well, and custom AOV settings. I did try to delete everything and then import to the same scene, which seemed to work just a little bit, but eventually that failed too.
I'm posting here again because, likely due to the same issue, the scene is now failing to render at all as well. It got dodgy and eventually useless on one of my computers, but worked on my every so slightly more powerful laptop, and now it doesn't work on either. It seems to be some kind of memory leak or something that gets worse with every frame rendered (sequence of 150 frames).
I might share the scene if it's necessary, but only through DM, because it is meant for a customer (this particular scene is more for our company's showreel, so it doesn't have a deadline, thank god, but we're sending it unsolicited to the customer too), and I don't want it openly out there. However, to answer your question, it's Max 2019.
Any suggestions would be appreciated. I will try to find a way to copy over exact render settings in the meantime.