Eat3D has a new instruction DVD out. Based on this posts title, we'll give you one guess as to what its about. Eat 3d has published a new instructional DVD featuring an in-depth look at rendering characters in Maya using Mental Ray from Tony Reynolds. The video is a 5 hour long session of feeding your brain. Soak in Tony's…
Hey guys. This is a rendered animation of a MMD (Miku Miku Dance) motion with custom anime characters. It is rendered with Corona Renderer 1.0. There are other videos online of exactly the same dance that are directly rendered in MMD. We've corrected the MMD animation a bit to avoid floating characters. The environment was…
This is sort of wierd, but I am rendering some UI elements and I need to render out an object in mental ray with a nice shader and lighting setup and then also render out a normal map of that object. The problem is I have to bake the normal map and ao to a texture, and render the Mental Ray Color pass from a scene. Which…
Me and a couple of my friends are making a teaser trailer for a class. Our storyboards consisted of a lot of explosions, guns firing, a lot of character animations, some crazy DOF and motion blur throughout the video. We're going for a very realistic look for our teaser and we began thinking about how we should go about…
I can't seem to get Maya batch render to render. I keep getting the "Error: line 0: Cannot start batch render process" I google the problem and tried what their solution. It was working before but has stopped. I assume that it was my antivirus that stopped it from working, but haven't figure out how to get it to work. I…
hey all im trying to render out some wires of a model im working on (im doing it by using a composite material with a wire material in the second slot) anyway when i render it out its rendering it with all the extra lines and stuff that you get from using mesh smooth, i have isoline display on so when i look at the model…
Hello! I've finished a few Substance materials recently, and I'm having trouble rendering them properly in the in-built Substance renderer. Attached is a concrete sidewalk material overgrown with lichen: my issue is how jagged the edges of the tiles look when the shadow contrast is stronger, yet seem alright and show more…
Baking and Rendering in 3ds max Thought this thread may be useful to some people who wish to get better bakes/renders in max :) Over the years I have experimented with max and have come to a common ground where test settings allow a fast feedback with good enough quality to read errors. The production settings are at a…
Guys,I think the 3dsmax I am using has a bug.or the scene is corrupt or something.I have been having incorrect shadows and I have been battling this for the past 2 months.I just noticed that if I render only the region under the desk in the image,the shadow is there but when I render the whole image,containing the…
Hi everyone! Long time since my last post! I've been using 3dsMax for concept art for a while now, the problem that I've been noticing recently is that it feels like my renders of gray boxed scenes feel as if they're toy models (kind of looks like what you get from a tilt shift technique). Even more interesting is if I…