Hi everyone! Long time since my last post!
I've been using 3dsMax for concept art for a while now, the problem that I've been noticing recently is that it feels like my renders of gray boxed scenes feel as if they're toy models (kind of looks like what you get from a tilt shift technique). Even more interesting is if I render a scene from a camera, the render's perspective is different than what I see in perspective view (I overlayed the render and the viewport screenshot in photoshop to check) it's slight, but the assets in the render look like toys.
Any tips on setting parameters for realistic environment renders (specifically FOV and perspective)? I'd be immensely grateful as I plan on using 3D heavily in my concept art.
Take care!
Replies
Generally I'd study product shots in advertisements.
Sure! This is all I have at the moment, it may be me nit picking, but it feels like some parts of this render are toy models. It's supposed to be a building with a landing pad and other various shapes for reference.
It's weird that your camera does not match. I'm not a MAX user so maybe someone else can chime in.
Now, about lighting. The simplest way is to use HDR lighting. Give your model a proper ground to sit on, throw an HDR light on it and you should get something quite decent, depends on the HDR. You can grab a lot of free ones from HDR labs sIBL.
http://www.hdrlabs.com/sibl/archive.html
They offer sIBL GUI for easy set up in MAX
http://www.hdrlabs.com/sibl/framework.html
If you're not familiar with Mental Ray, search some tutorial about it. You'll want to know how to use global illumination.
Studio lighting set up is also an excellent option. Here I grab a model from internet and throw together a little scene. You usually need a ground plane and a back plate. They can be combined the way I did. Google "3 point lighting" and "studio lighting" and you'll find many more set ups.
Here's the render using Redshift.
Hmmm, you're probably right, I'll flesh it out a bit more
Thanks DireWolf for the resources! I'll check it out