Hello!
I've finished a few Substance materials recently, and I'm having trouble rendering them properly in the in-built Substance renderer. Attached is a concrete sidewalk material overgrown with lichen: my issue is how jagged the edges of the tiles look when the shadow contrast is stronger, yet seem alright and show more detail in the second render, where the light is more diffused.
Is that a problem with the mesh, one of the maps, of the light or render setup I'm using? I've seen most people use Marmoset for rendering their materials, would that be a workaround? The texture size is 4k.
I'd greatly appreciate the help!
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also you realise tessellation never happens in shipped titles right? it's almost always cheaper to model the detail