Hey Polycount! Decided to share my take on the famous boat The Orca (Quint's boat ) from the movie JAWS. and hope someone will give any feedback along this work. Thank you for your time!
Hello everyone. Thank you so much for lending me some of your time. I've run into this problem every time I tried to animate any attack with a melee weapon. Every time I animate an arc with the character's arm it starts jittering left and right and sometimes even up and down, like this:…
Hello! I'm here to tell you guys that, once again, I did not follow (kinda) my own plan to focus on anatomy, I wanted to make a realistic orc, but not a finished project like that stylized one I did a few months ago, but something to study a bit of overall anatomy AND the making of a badass orc! So I chose Nikolay's Orc…
Need some custom music created special for your game or project? I'd love to help out! I've worked with around 100 game developers so far...mostly small indie game studios and solo developers. You can read about their experiences working with me here: https://soundimage.org/custom-work/ That said, my quest continues to…
Contract Force is a highly customizable squad tactics/strategy game in the tradition of Jagged Alliance and X-COM. The player takes command of a force of mercenaries to wage a private little war against a powerful corporation with ambitions of global economic domination. Set a few years into the future against the moody…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Hey guys, I hope you can help with this problem I'm having. Been reading a lot about this the past few days and that leads me to believe that there just may be no solution. I'm making the hair for a character model in 3d max and I'm having huge problems with sorting in the viewports. I tried manually sorting the planes but…
I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…