Hey guys, I hope you can help with this problem I'm having. Been reading a lot about this the past few days and that leads me to believe that there just may be no solution.
I'm making the hair for a character model in 3d max and I'm having huge problems with sorting in the viewports.
I tried manually sorting the planes but this had no visual effect.
I tried various shaders but most of these do not support 2-sided polygons which is so useful while building the model. Once done building I'll go in and copy and flip planes manually but while I'm still placing alpha cards it's just so damn easy to just tick a box.
One thing from the shaders stood out to me as useful, Alpha test/1 bit. This looked good enough.
What I want to try now is to just turn on alphatest/1 bit alpa in max.
How do I do this?
The only clue I found was the viewport settings for transparency. Apparently setting it to simple would force alpha test, but I don't see any difference.
Help?
Replies
// extra technique for two-sided alpha
#define ALPHA_TWOSIDED
This produced no results.
I have no experience doing anything with shaders other then following supplied manuals. Is there another step I must take before it works like compile it or something? (and if so, how would I do that?)
Just in case anyone with the same problem finds this thread:
The 3 point shader thing mentioned here is this: http://www.3pointstudios.com/3pointshader_lite.shtml
The .fx file I had to edit was 3ps-standard.fx.