I have already tried changing the ini settings and turning on dBuffer decals and all that. My material for the walls and floor have white as the emissive color. When I detach the color the decal is visible. How can I get the decal to show up over the emissive color because I need both to work together. Please help!
http://bkbn.net/profiles/blogs/injustice-god-s-among-us-producer-announces-delay-in-release I don't normally like fighting games, but I was so stoked for this, hopefully this is the only delay. An unfortunate delay, but hopefully one that gives us a more polished experience at release. Oddly enough I only found out about…
Hey Polycount people, haven't posted in here in such a long time, been so busy but i finally have something finished i can show you guys. This is a Scene I have created using Unreal Engine 4 and Quixel suite. I was inspired by some of the grand buildings left to Decay in Detroit as well as the Ubisoft game 'The Division'.…
After watching Virtuosic's livestream on setting up camera animations with Matinee I tried doing one in my scene and stumbled upon this rendering issue with decals. The left side of the camera chops out the decals as the camera moves. It also happens randomly to other decals around the scene in the distance. Does anyone…
I'm looking for a text tool that, instead of creating geometry or spline letters, creates flat planes textured with alpha letters from a decal atlas. I've been googling for a bit and haven't found anything like that. With the frequency of Alien Isolation/Star Citizen decal workflows, I figured someone would have made…
Ok this is a silly question but what is the equivalent of decals in non-realtime rendering? Like if I was going to do blood splatter or a stain on a stairway in UE3 I would just create a decal actor and project it onto the stairs. If I'm creating something in max how would I go about doing this? PS the stairway is just the…
Hi Guys, Ive been working on my scene for a little while now and have only just started adding in decals and have run into a problem. I have setup my decal and applied it to the entity and all works fine when being used with "planar" settings however as soon as either deferred, or Projectonstaticobjects options (or any…
Hi guys, i want to make a 2k texture with 512x512 decals on it (16 decals total). how can i manage to get just the right decal i want to have when i act with the decal function in the engine itself? i think i need to pan to the right position but how?
https://www.unrealengine.com/marketplace/en-US/product/skinned-decal-component As you know by default decals do not follow the bone deformations in Unreal Engine, this plugin allows you to project decals that follow bone deformations on skeletal meshes. https://www.youtube.com/watch?v=8mpjmf9cHos
Hi guys, I have this animated material for a particle system However each particle shows the same animation timing and frame on all particles simultaneously no matter how old they are. Is there a way to delay the animation throwout the particle life (per particle)? example when each particle spawns, the animation should…