Hi guys, I have this animated material for a particle system
However each particle shows the same animation timing and frame on all particles simultaneously no matter how old they are.
Is there a way to delay the animation throwout the particle life (per particle)?
example when each particle spawns, the animation should start on frame one.
( causing the delayed animation)
Replies
in your material add a vertex colour, to anythign you want controlled over time, and wire it;s colour and alpha channels up.
than once in cascade, add a colour over life node and a alpha overlife node, which cascade can use to control things in the particle material.