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Particle material delay

polycounter lvl 10
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tuxmask75 polycounter lvl 10
Hi guys, I have this animated material for a particle system
However each particle shows the same animation timing and frame on all particles simultaneously no matter how old they are.

Is there a way to delay the animation throwout the particle life (per particle)?
example when each particle spawns, the animation should start on frame one.
( causing the delayed animation)

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  • passerby
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    passerby polycounter lvl 12
    yep

    in your material add a vertex colour, to anythign you want controlled over time, and wire it;s colour and alpha channels up.

    than once in cascade, add a colour over life node and a alpha overlife node, which cascade can use to control things in the particle material.
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