Hi, A little about me. I've not created any work since I left university about 4 years ago and wanted to get back into it. I looked at what to create and decided with the MAC 11 due to lower amounts of detail as I always model something complex and get bored. Low poly is 5k tris, I've gone crazy on the scratches and feel…
Hi Polycount! I've been busy creating this G18. It's my first 'real' model in Maya, so that was a nice practice :) Final purpose is to create a nice lowpoly model of it, and have it working in the game Line of Fire (https://www.facebook.com/RemixLineOfFire?fref=ts) Crits and stuff is welcome!
Hey everyone, working on a glock 18, about to get on the road but wanted to get what I had up so I could have some critiques to look forward to when I get home in 4 hours. So far I am calling the slide finished (before taking into zbrush) still have a few details left on the handle to model before I move on to zbrush but…
Hi all , This is one of my first guns that worked with High to Low poly method. I would love to hear what you think of it . Any comments and criticism would be appreciated. Totaal tri's 2030 , made in C4D , Xnormal and PS CS 3. I also want to thank racer455 for his great tutorial !
this computer is pissing all over me and laughing, guess what..the print screen button doesnt seem to work, sometimes it does sometimes it doesnt, cant be keyboard since it only has two months...about to kick this piece of eurotrash important thru the house !11
The point of this project for me is to continue to work on my texturing skills. So far i just have some of the base model done, but il be posting pics as i go along. Feel free to comment!!
Hello guys. I've been looking for answers from anyone I could on the internet, on real life, from family and friends too. Basically for the last days I've been really stressed out because a lot of thoughts have gone into my head. As I am fastly approaching my last year in high school, I need to decide on what I want to do…
ReCap is back after a long break, and even if the Brawl slowed us down a bit it didn't stop you guys from cranking out some amazing art.It's not Friday true, but this is long overdue. This ReCap spans the last two weeks that Marine has been trawling the forum and gathering links. Thanks for doing the heavy lifting buddy…
Hey there! First of all, congratulations on 2.0 release! The additions to the Suite are truly monumental and the performance is incredible! Unfortunately, I'm still having huge trouble with the most troublesome area from 1.8, though. Specifically, getting proper curvature out of hard-edged lowpoly objects with UV seams on…